FiveM resources
Standalone utilities, complex economy systems and instanced multiplayer mechanics. Multi-framework cores with ESX / QBCore / Qbox bridges and config-first compatibility.
Full-stack developer: web platforms, scripting & automation, security & licensing
I build full-stack web platforms, game tooling, secure licensing systems and automation, end to end, from the database and account layer up to the UI people actually click.
What I do
Standalone game resources, hardened licensing servers, automation bots. I design config-first systems that stay framework-agnostic, so they drop into an existing setup without a rewrite.
Standalone utilities, complex economy systems and instanced multiplayer mechanics. Multi-framework cores with ESX / QBCore / Qbox bridges and config-first compatibility.
Map & zone editors, 2D/3D canvas with Three.js, coordinate systems and spatial geometry. The kind of precision tooling that makes building a world less painful.
React and TypeScript front-ends, Expo / React Native apps, REST APIs and authentication. Responsive products from a single shared codebase.
ASP.NET (net8), Flask & Node with PostgreSQL (Neon) / SQLite. Account systems with email verification, password reset and sessions; licensing servers, admin panels, cloud file storage, user-to-user sharing, per-user quotas and in-app update channels.
Desktop tooling in PySide6 / Qt6 and C# / WinForms, Selenium automation, Telegram notification & reporting bots, and code obfuscation with ConfuserEx.
RSA-PSS signing, HMAC server auth with replay protection, HWID fingerprinting (WMI), anti-debug, and abuse prevention (rate limiting, anti-enumeration, multi-account dedup). Deployed on Ubuntu VPS (systemd) behind Cloudflare with no exposed origin, encrypted offsite backups and an SSH release pipeline.
Tech stack
A polyglot toolkit, chosen per project. I'd rather pick the language and runtime that fits the problem than stretch one stack over everything.
Selected work
One free, public release you can run today, plus a glimpse at the private, commissioned systems that make up most of the work (under NDA).
In-game zone editor for FiveM
A free, in-game zone editor for FiveM. Draw polygon, circle & box zones and export straight to ox_lib, PolyZone or plain Lua. Standalone with zero dependencies, works on any framework.
Secure backend · commissioned
A hardened account & licensing backend: email-verified registration, sessions and password reset, RSA-PSS signed licenses, HMAC API auth with replay protection and HWID binding, all behind rate limiting and anti-enumeration.
Qt & WinForms · commissioned
Cross-platform desktop tools in PySide6 / Qt6 and C# / WinForms with Selenium-driven automation, Telegram reporting bots, in-app update channels and ConfuserEx-protected releases shipped through an SSH pipeline.
Get in touch
Have a commission or a question? Telegram is the fastest way to reach me. Otherwise, pick whichever channel suits you.